P+ - Donkey Kong - Common Subroutine 0x170dc
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- Subroutine(0xbe74)
- ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
- CreateInterrupt { interrupt_id: None, action: Walk, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0.75))) }
- PreviousInterruptAddRequirement(OnGround)